Show HN: Loopdesk – AI video editor with chat-based workflows and GPU rendering
Points: 1 | Comments: 2 | Author: hackerpi
Antirender: remove the glossy shine on architectural renderings
Points: 1844 | Comments: 453 | Author: iambateman
Pre-rendering - Wikipedia
In computer graphics, pre-rendering or offline rendering is the technique of rendering images before playing them back at a later time, often on another
Unbiased rendering - Wikipedia
In computer graphics, unbiased rendering or photorealistic rendering are rendering techniques that avoid systematic errors, or statistical bias, in computing
Software rendering - Wikipedia
software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place
Foveated rendering - Wikipedia
Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference (⭐ 3792)
MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond
Neural radiance fields (NeRF) and its subsequent variants have led to remarkable progress in neural rendering. While most of recent neural rendering works focus on objects and small-scale scenes, developing neural rendering methods for city-scale sce...
Adaptive Frameless Rendering
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and reconstruction ca...
Evolutive Rendering Models
The landscape of computer graphics has undergone significant transformations with the recent advances of differentiable rendering models. These rendering models often rely on heuristic designs that may not fully align with the final rendering objecti...
ORRB -- OpenAI Remote Rendering Backend
We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was designed...
Rendering (computer graphics) - Wikipedia
Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading processes of...
Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering frame rate, seems less explored. In this work, we present the results o...
How is server-side rendering compatible with single-page applications?
Tags: reactjs, next.js, single-page-application, server-side-rendering | Score: 14
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gaussian Splatting (3DGS), our primitive based representation allows for ex...
ControlText: Unlocking Controllable Fonts in Multilingual Text Rendering without Font Anno…
This work demonstrates that diffusion models can achieve font-controllable multilingual text rendering using just raw images without font label annotations.Visual text rendering remains a significant challenge. While recent methods condition diffusio...
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars, real-time p...
chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee (⭐ 599)