21,837 results for do

news.ycombinator.com
Show HN: I was wrong about scrollytelling landing pageshttps://news.ycombinator.com/item?id=49185678My position for years: minimal static landing page, one clear offer, optimised for conversion. Everything else is designers entertaining themselves. Then the “built this 3D scrolling page with Fable in 5 minutes” posts started going around and my customers began asking for that. I pushed back, lost the argument, and built a few.Two things surprised me.First, the viral demos don’t survive contact with a client. I tested so many circulating prompt/skill setups. One-shot output looks great; changing anything afterwards is brutal... The demos are impressive because nobody in the thread ever has to revise them.Second, and worse for me: dwell time and conversion on the pages I built came out ahead of the minimal pages I’d have argued for. Small sample, and I’d like someone to tell me why it’s noise.So I built the thing that fixes the first problem: prebuilt interactive widgets that stay editable instead of a generated blob you re-prompt. https://scrollytelling.ai my own landing page is now b
Aug 5, 2026 5:05 PM
slickfast.com
Show HN: SlickFast Deterministic Chart/Dash Renderer, No Browser(JSON → SVG/PNG)https://slickfast.com/SlickFast started 6 months ago, and evolved in a super backwards way. I was using lowfruits to look for good SEO keywords, I wanted to make a simple free tool to rank with SEO. I found some great keywords related to graphs/charts. I did research for optimizing for SEO. Turns out edge processing / using static HTML is super fast and lightweight, great for SEO. I made freepiechartmaker.com. I was really blown away by how fast the site was loading, and how lightweight all the processing was. The site renders changes on the fly, and is much much faster than other sites in the space. I started looking into the tech, pure math rendering, and I saw a lot of openings for what this tech can do. That's how SlickFast was made.SlickFast is a JSON input > pure javascript SVG Native render core > with PNG+SVG output. No headless chrome. No library calls. deterministic output. on my local machine(m1 max) it renders 140,000 svg charts a second. PNG @ ~50/sec at retina (scale-2) and ~145/sec at scale-1
Aug 5, 2026 3:01 PM
spacenews.com
Neuraspace raises $18 million to expand sovereign space awarenesshttps://spacenews.com/neuraspace-raises-18-million-to-expand-sovereign-space-awareness/Neuraspace, the Portuguese space traffic management startup, announced around $18 million in fresh funding Aug. 5 to expand European space domain awareness and defense capabilities. The post Neuraspace raises $18 million to expand sovereign space awareness appeared first on SpaceNews.
Aug 5, 2026 6:00 AM
bing.com
Volaris Reports July 2026 Traffic Results: Load Factor of 88%http://www.bing.com/news/apiclick.aspx?ref=FexRss&aid=&tid=6a88f5376e124dcaafe0586ec0344c6f&url=https%3A%2F%2Fmarkets.businessinsider.com%2Fnews%2Fstocks%2Fvolaris-reports-july-2026-traffic-results-load-factor-of-88-1036413060&c=10108931368258983884&mkt=en-usIn July, Volaris’ ASM capacity increased 14.4%, while RPMs for the month grew 18.5%. Mexican domestic RPMs rose 16.0%, while international RPMs increased 22.4%. Consolidated load factor increased by 3 ...
Aug 5, 2026 2:00 AM
spacenews.com
Rocket Lab, STR win Space Force contracts for airborne-target tracking technologieshttps://spacenews.com/rocket-lab-str-win-space-force-contracts-for-airborne-target-tracking-technologies/The companies, along with a third unidentified vendor, won $615 million in contracts for the AMTI satellite program The post Rocket Lab, STR win Space Force contracts for airborne-target tracking technologies appeared first on SpaceNews.
Aug 4, 2026 10:47 PM
hyperlaneide.com
Show HN: Hyperlane – A IDE and ADE merging agent worktrees with native toolinghttps://hyperlaneide.comHi HN, my co-founder and I run Akkento, a small self-funded team building Hyperlane, an independent IDE built on the VS Code source (Code OSS), made for merging worktree-based agent development with actual IDE features.Agent orchestrators give you a worktree based workflow where several agents run in parallel, but they are not IDEs (they are not meant to be), so the moment an agent finishes you have to leave and review the diff somewhere else, actually debug the code and go through a process to sanity check it. In a commercial team, that review step isn't optional which is the problem we came across, where you have 2 editors open at the same time for the same job. IDEs are where you actually read, debug and profile the code, but none of them give you the worktree workflow. We are hoping to fix that by merging the two together in an IDE with tooling for profiling, building and testing.Try it out: https://hyperlaneide.com/Hyperlane runs on macOS (Apple Silicon), Windows and Linux (x64 an
Aug 4, 2026 8:31 PM
latimes.com
Blanche's attorney general nomination passes first test, now faces full Senate votehttps://www.latimes.com/politics/story/2026-08-04/senate-committee-advances-blanches-ag-nomination-in-vote-along-party-linesActing Atty. Gen. Todd Blanche has a cleared critical hurdle in his bid to be confirmed to the post after swaying Republican holdouts on a Senate committee to advance his nomination for a floor vote.
Aug 4, 2026 3:14 PM
spacenews.com
Military demand shapes market for satellite propulsionhttps://spacenews.com/military-demand-shapes-market-for-sat-propulsion/Startups and established spacecraft manufacturers are investing in engines designed to give small satellites more freedom to change orbit The post Military demand shapes market for satellite propulsion appeared first on SpaceNews.
Aug 4, 2026 3:00 PM
playdowntime.com
Show HN: My journey into game development with AIhttps://playdowntime.com/I had a development background initially, moved out to a different field 20+ years ago, but often have a nostalgia with periodic attempts to create something. Wanted to share the last one, started 2 months ago as part of my upskilling with AI. Choice what to develop was easy - spent lots of time commuting to the office and wanted a simple game playable offline, without ads, within 5-10 minutes. I have never developed mobile games and this was an point of the experiment - how far I can reach? :)Stage 0 (full control & no trust) - I started with VS Code + Android Studio. Yes, Claude created something, however compilation and error correction was an old-style pain. Initially googled, then asked AI "check and correct the error". Then I realised that I don't need neither VS Code nor Android Studio. When I need to review a code, i can do it in project folder directly.Stage 1 (building the trust) - moved to Claude Code CLI. Jointly with Claude we defined the processes and the team structure (
Aug 4, 2026 1:19 PM
github.com
Show HN: Neal – Codex writes the code, Claude reviews ithttps://github.com/navels/nealneal is a CLI I wrote while trying to use an LLM coding agent (in this case, Codex GPT-5.4) to work autonomously on a migration of our large frontend codebase. A few things came up during that project that guided the development of neal:1. Telling an agent to "keep working unless blocked" doesn't actually work over long stretches of time.2. Large projects should be broken up into smaller chunks of work.3. The coding agent should start each chunk of work with a fresh context to prevent context rot.4. The coding agent benefits from having a different agent doing adversarial reviews along the way.What I ended up with is an orchestrator that- lets you configure planner, coder, and reviewer roles. I started with Codex and Claude using their SDKs but later added OpenRouter as well as a compatibility mode for verifying that a model can handle the orchestration. Currently there are 44 compatible OpenRouter models.- runs a plan that you provide through a planner / reviewer loop which splits the
Aug 4, 2026 1:14 PM
news.ycombinator.com
Is Snap Inc Back?https://news.ycombinator.com/item?id=49164568Summary -Snap Inc.’s business model is changing. Wall Street has tagged the company as an advertising company, which has been the dominant model for most of the companies’ short time in the public market (9 years). But over the last two years, it has seen growth in one segment that is unrelated to advertising, and has a marginal cost of selling near zero.Snap+ is the subscription business for Snapchat’s app. I believe that this is the future; most tech companies’ dominant revenue today comes from a second business like AWS or Windows.Snap Current Business Model-Snap Inc currently has advertising as its dominant revenue source. And it has a unique offering through its AR filters, as a way to display ads, along with real estate in the apps, Maps, and contacts, and through its feed of videos. Snap had 5.9 billion in revenue in FY2025. Ads were 87% of revenue.I view this business as the legacy business, and I expect revenue to still come from it at a high rate, but the higher margin revenu
Aug 4, 2026 5:15 AM
github.com
Show HN: Popkorn – A CSS based alternative for Lottie animationshttps://github.com/ayarse/popkornHi all,I’ve been working on this project for a while now and wanted to share it here for feedback and contributions. You can test drive it in the playground at:https://usepopkorn.devI’ve been calling it Popkorn. The idea is to author vector animations, similar to Rive and Lottie, but in a CSS-like language, with interactivity and other modern necessities baked into the format. I’ve stayed true to CSS for the most part, sprinkling on a little custom syntax for things like interactivity.Staying close to CSS gives it good DX, and it turns out to make it very LLM-friendly too. Nearly my entire examples gallery is AI generated. Even cheap models like GLM or DSv4 Flash can one shot whole animations from scratch, no fine-tuning required. There’s a Copilot feature the Playground that will let you bring your own key, or use the MCP to test drive AI features. Do share what you make please!There’s a web player that renders on Canvas or SVG, and a React Native player using Skia. It supports nested
Aug 3, 2026 4:41 PM
nasa.gov
NASA Brings Space Exploration to the FIFA World Cuphttps://www.nasa.gov/centers-and-facilities/johnson/nasa-brings-space-exploration-to-the-fifa-world-cup/From June 11 through July 19, NASA’s free interactive exhibit at FIFA Fan Festival™ brought space exploration to soccer fans in East Downtown Houston. More than 500,000 visitors explored the exhibit during the tournament, learning how the agency’s missions, research, and technology benefit life on Earth. The exhibit introduced a global audience to the Artemis program, Moon Base, the International Space Station, […]
Aug 3, 2026 1:55 PM
esa.int
The journey of Sophie Adenot's bonus foodhttps://www.esa.int/ESA_Multimedia/Videos/2026/08/The_journey_of_Sophie_Adenot_s_bonus_foodWhat does it take to send gourmet food to the International Space Station? Follow ESA astronaut Sophie Adenot's bonus menu from a French kitchen to orbit, where chefs, engineers and food specialists work together to transform traditional recipes into meals that are safe for spaceflight, while preserving the flavours, memories and moments of sharing that make them special.
Aug 3, 2026 12:00 PM
dmerullo.github.io
Show HN: Project ESPAÑOL: Find level-appropriate Spanish-language poemshttps://dmerullo.github.io/project-espanol/I made this application while taking Spanish lessons to find texts that used verb forms I was learning (present, past, future, subjunctive, etc.). First, I scraped ~10,000 Spanish-language poems from the web that are in the public domain. Then, I built a conjugation dictionary for the 550+ most common verbs, using rules to generate regular verbs, and scraping irregular verbs from the web. From this alone, you can identify which poems contain the most type of verbs you're trying to target. To take it further, I used a k-means clustering algorithm in Python to classify the poems into four difficulty levels based on verb form frequencies (poems with lots of verbs in subjunctive future perfect are more difficult than only present tense, for example).I first completed the project in December 2024, almost entirely by hand, using LLMs primarily to make an interactive Plotly Dash application. (I have a lot of experience with data visualization, especially ggplot2; that was my first time using
Aug 3, 2026 1:12 AM
github.com
Show HN: Draco – A single-binary, self-hostable Firecrawl alternative in Rusthttps://github.com/0xchasercat/draco/Scraping modern websites has become a massive headache. You basically have two choices: pay for an expensive API like Firecrawl/Browserbase, or run a fleet of headless Chrome instances that eat 1GB of RAM per page and still get blocked by Cloudflare.I built Draco to fix this. It’s a fast, single-binary web scraper written in Rust. You point it at a URL, and it spits out perfectly clean Markdown or structured JSON for LLMs.The secret sauce is that it doesn't just boot a browser for every request. It uses a tiered escalation engine:Tier 1 (Stealth Fetch): Draco uses a custom TLS/JA4 fingerprint to perfectly mimic a real browser's network signature at the packet level. It turns out a lot of anti-bot walls will let you right through if your handshake looks correct. In my benchmarks against sites like Cloudflare and Target, Playwright ate ~500MB of RAM and timed out. Draco bypassed them in under a second using just 20MB of RAM.Tier 2 (V8 Isolate): If it hits a React/Next.js SPA that needs r
Aug 2, 2026 8:48 PM
marnetto.net
Show HN: A mod for Grand Prix Circuit (DSI/Accolade, 1988)https://marnetto.net/projects/grand-prix-circuitHello HN,I have built a mod for Grand Prix Circuit, an old 2.5D racing game: the latest episode of a long series of community efforts to reverse-engineer and improve the games made by Distinctive Software (today's EA Vancouver) in the DOS era.I've been dabbling in hacking old DOS games for almost two years, but this time I think my project is big enough to be worthy of a “Show HN“.From the gaming point of view, the mod offers a variety of new cars and tracks, from Spa to the Space, and more sophisticated EGA backgrounds than the original game.From the technical point of view, it was an interesting effort combining reverse engineering, development, design and pixel art, all of which both in classic and LLM-assisted variants.From the literary point of view, I have documented the making of the game in a series of (fully human-written) posts [1]. There is something for everyone: war stories, hacking techniques, the word “boustrophedonic” and, as bonus, an outdoor game to keep your kids awa
Aug 2, 2026 2:40 PM
d2ykijtrvb890q.cloudfront.net
Show HN: Vein, a minimalist open-source resource management gamehttps://d2ykijtrvb890q.cloudfront.net/Recently I've been working on Vein, a small open-source resource management game built with Godot.I've always loved resource management board games, and I wanted to see how minimal I could make one. The core idea is simple: keep the heart beating by supplying it with the resources it demands. I tried to strip the mechanics down as much as possible while still leaving room for interesting decisions, and I added a short tutorial to help players get started.The problem is that I still don't feel like I've found the right gameplay loop. It works, but it isn't yet the game I imagined. I'd really appreciate any feedback—whether it's about the mechanics, pacing, tutorial, UI, or anything else that stands out. I'm especially interested in ideas for making the core loop deeper without making the game more complicated.Most of the development was done with Claude Sonnet as a coding partner, while I focused on the design, gameplay, and iteration. The game engine is Godot.You can play it here: http
Aug 2, 2026 9:44 AM
github.com
Show HN: Open OneNote Viewer in Rusthttps://github.com/emsi/OneNoteViewerFor more than 15 years, I accumulated hundreds upon hundreds of notes in OneNote. I loved the application and still consider it one of the best and most distinctive note-taking tools available. Its free-form canvas supports a way of organizing information that Markdown-based tools simply cannot reproduce.The problem was that using OneNote became increasingly inconvenient for me. Microsoft never released a native Linux client, so I kept a Windows VM and later even a separate Windows small PC largely for OneNote. The OneNote Web Clipper for Firefox eventually stopped being supported, removing one of the ways I regularly captured information.The web version did not solve the problem. In particular, it could not search across all my notebooks at once. To find a note, I first had to remember which notebook contained it, which rather defeated the purpose of having a searchable archive. I also found the web application slow and substantially more limited than the desktop client.I looked at al
Aug 1, 2026 7:57 PM
news.ycombinator.com
Tell HN: I hate your fuzzy searchhttps://news.ycombinator.com/item?id=49136990Not just HN the site, everyone’s fuzzy search sucks. Let me do exact match search. Even if it’s an option I have to dig deep to find.When I ran a site that had lots of search use I agonized over making search good and never nuked exact match for the sake of some fuzzy matching. I wish others would do the same.
Aug 1, 2026 6:25 PM