14,991 results for Paper

arxiv.org/abs/2510.16385v1

The Strongly Stable Roommates Problem and Linear Programming

The stable roommates problem is a non-bipartite version of the stable matching problem in a bipartite graph. In this paper, we consider the stable roommates problem with ties. In particular, we focus on strong stability, which is one of the main stab...

arxiv.org/abs/1409.7370v2

On the repair time scaling wall for MANETs

The inability of practical MANET deployments to scale beyond about 100 nodes has traditionally been blamed on insufficient network capacity for supporting routing related control traffic. However, this paper points out that network capacity is signif...

arxiv.org/abs/2007.06108v2

Tabletop Roleplaying Games as Procedural Content Generators

Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We presen...

arxiv.org/abs/math/9605233v1

Prehomogeneous vector spaces and field extensions II

The purpose of the paper is to prove an analogous correspondence for the above prehomogeneous vector space (1)-(3). For case (1) the correspondence is bijective. However, it turns out that the correspondence is not bijective for cases (2), (3). We...

arxiv.org/abs/math/9506220v1

On Shintani zeta functions for GL(2)

In this paper we consider an analogue of the zeta function for not necessarily prehomogeneous representations of GL(2) and compute some of the poles....

arxiv.org/abs/2004.04410v1

Att-HACK: An Expressive Speech Database with Social Attitudes

This paper presents Att-HACK, the first large database of acted speech with social attitudes. Available databases of expressive speech are rare and very often restricted to the primary emotions: anger, joy, sadness, fear. This greatly limits the scop...

arxiv.org/abs/2110.11758v3

The Crew: The Quest for Planet Nine is NP-Complete

In this paper, we study the cooperative card game, The Crew: The Quest for Planet Nine from the viewpoint of algorithmic combinatorial game theory. The Crew: The Quest for Planet Nine, is a game based on traditional trick-taking card games, like brid...

arxiv.org/abs/cond-mat/0302479v2

Where does a cohesive granular heap break?

In this paper, we consider the effect of cohesion on the stability of a granular heap. We first briefly review literature results on the cohesion force between two rough granular beads and specifically consider the dependence of the adhesion force...

arxiv.org/abs/2505.06961v1

Price Equilibria in a Spatial Competition with Captive Buyers

This paper explores price competition with exogenous product differentiation in a spatial model similar to that of Nakagawa (2023). Nakagawa examines product differentiation within the framework of Varian (1980). Nakagawa integrates Varian's concept...