14,991 results for Paper

arxiv.org/abs/2111.13087v2

BoxeR: Box-Attention for 2D and 3D Transformers

In this paper, we propose a simple attention mechanism, we call box-attention. It enables spatial interaction between grid features, as sampled from boxes of interest, and improves the learning capability of transformers for several vision tasks. Spe...

arxiv.org/abs/1005.2949v1

Filter Bank Fusion Frames

In this paper we characterize and construct novel oversampled filter banks implementing fusion frames. A fusion frame is a sequence of orthogonal projection operators whose sum can be inverted in a numerically stable way. When properly designed, fus...

arxiv.org/abs/2111.11170v1

Human-Machine Interaction Speech Corpus from the ROBIN project

This paper introduces a new Romanian speech corpus from the ROBIN project, called ROBIN Technical Acquisition Speech Corpus (ROBINTASC). Its main purpose was to improve the behaviour of a conversational agent, allowing human-machine interaction in th...

arxiv.org/abs/1201.6624v3

Remote State Preparation of Mental Information

The aim of this paper is to define in theoretical terms and summarise the available experimental evidence that physical and mental "objects", if considered "information units", may present similar classical and quantum models of communication beyond...

arxiv.org/abs/1910.11363v1

Accurate Layerwise Interpretable Competence Estimation

Estimating machine learning performance 'in the wild' is both an important and unsolved problem. In this paper, we seek to examine, understand, and predict the pointwise competence of classification models. Our contributions are twofold: First, we es...

arxiv.org/abs/1109.6536v1

Outsourcing Competence

The topic of this paper, competences needed for outsourcing, is organized by first providing a generic competence scheme, which is subsequently instantiated to the area of sourcing and outsourcing. Sourcing and outsourcing are positioned as different...

arxiv.org/abs/2103.02527v2

Solving Static Permutation Mastermind using $O(n \log n)$ Queries

Permutation Mastermind is a version of the classical mastermind game in which the number of positions $n$ is equal to the number of colors $k$, and repetition of colors is not allowed, neither in the codeword nor in the queries. In this paper we solv...

arxiv.org/abs/1302.4251v1

A metrical lower bound on the star discrepancy of digital sequences

In this paper we study uniform distribution properties of digital sequences over a finite field of prime order. In 1998 it was shown by Larcher that for almost all $s$-dimensional digital sequences the star discrepancy $D_N^\ast$ satisfies an upper b...

arxiv.org/abs/2001.03945v3

Commonly Knowing Whether

This paper introduces the notion of `commonly knowing whether', a non-standard version of standard common knowledge which is defined on the basis of `knowing whether', instead of standard `knowing that'. After giving five possible definitions of this...

arxiv.org/abs/2012.06651v2

Epistemic Logic of Know-Who

The paper suggests a definition of "know who" as a modality using Grove-Halpern semantics of names. It also introduces a logical system that describes the interplay between modalities "knows who", "knows", and "for all agents". The main technical res...

arxiv.org/abs/cs/0605138v1

The meaning of manufacturing know-how

This paper investigates the phenomenon of manufacturing know-how. First, the abstract notion of knowledge is discussed, and a terminological basis is introduced to treat know-how as a kind of knowledge. Next, a brief survey of the recently reported...

arxiv.org/abs/2106.11504v1

Knowing How to Plan

Various planning-based know-how logics have been studied in the recent literature. In this paper, we use such a logic to do know-how-based planning via model checking. In particular, we can handle the higher-order epistemic planning involving know-h...