1,273 results for geometry · 0.101s

en.wikipedia.org/wiki/Normal_scheme

Normal scheme - Wikipedia

In algebraic geometry, an algebraic variety or scheme X is normal if it is normal at every point, meaning that the local ring at the point is an integrally

arxiv.org/abs/astro-ph/0408106v1

Revealing AGN by Polarimetry

Polarimetric study in the UV and optical has been one of the keys to reveal the structure and nature of active galactic nuclei (AGN). Combined with the HST's high spatial resolution, it has directly confirmed the predicted scattering geometry of ~1...

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arxiv.org/abs/1908.08881v1

Complexity and Geometry of Sampling Connected Graph Partitions

In this paper, we prove intractability results about sampling from the set of partitions of a planar graph into connected components. Our proofs are motivated by a technique introduced by Jerrum, Valiant, and Vazirani. Moreover, we use gadgets insp...

arxiv.org/abs/2311.12284v3

Model Predictive Control for Aggressive Driving Over Uneven Terrain

Terrain traversability in unstructured off-road autonomy has traditionally relied on semantic classification, resource-intensive dynamics models, or purely geometry-based methods to predict vehicle-terrain interactions. While inconsequential at low s...

arxiv.org/abs/1911.00930v1

Are 2D fingerprints still valuable for drug discovery?

Recently, molecular fingerprints extracted from three-dimensional (3D) structures using advanced mathematics, such as algebraic topology, differential geometry, and graph theory have been paired with efficient machine learning, especially deep learni...

arxiv.org/abs/2305.17759v1

On a remark by Alan Weinstein

Alan Weinstein remarked that, working in the framework of diffeology, a construction from Noncommutative Differential Geometry might provide the non-trivial representations required for the geometric quantisation of a symplectic structure which is no...

en.wikipedia.org/wiki/List_of_AMD_graphics_processing_units

List of AMD graphics processing units - Wikipedia

perform. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies

arxiv.org/abs/2511.08879v1

Affine Deligne-Lusztig varieties beyond the minute case

Affine Deligne-Lusztig varieties in the fully Hodge-Newton decomposable (or minute) case are the only larger class of ADLVs which could be described completely in the past. Instances of them play important roles in arithmetic geometry, from Harris-Ta...

arxiv.org/abs/2306.10481v1

Theorems of Chisini type

A text of the talk given by the author on Conference on Algebra, Algebraic Geometry and Number Theory dedicated to the 100th anniversary of I.R. Shafarevich, Moscow, June 5 -- 9, 2023....

arxiv.org/abs/0805.0507v2

Spread Codes and Spread Decoding in Network Coding

In this paper we introduce the class of Spread Codes for the use in random network coding. Spread Codes are based on the construction of spreads in finite projective geometry. The major contribution of the paper is an efficient decoding algorithm o...

github.com/ItzKiba/GrandpaDemon

ItzKiba/GrandpaDemon

A Geode mod for Geometry Dash that adds additional demon difficulties above extreme. (⭐ 20)

en.wikipedia.org/wiki/Point

Point - Wikipedia

Look up point, Points, or points in Wiktionary, the free dictionary. Point or points may refer to: Point (geometry), a representation of an exact position

www.reddit.com/r/residentevil/comments/1rg6r9a/bad_graphics_in_requiem/

Bad graphics in Requiem...

Surely something's wrong on PC right? Maxed out settings on a 5080 and there are elements of the game that look rubbish, particularly the textures and geometry... Anyone else finding this?...

arxiv.org/abs/2511.11661v1

Equivariant mirror symmetry for footballs

In this paper, we establish equivariant mirror symmetry for footballs $\mathcal{F}(m,r)$. This extends the results by B. Fang, C.C. Liu and Z. Zong, where the projective line was considered [{\it Geometry \& Topology} 24:2049-2092, 2017], and the res...

arxiv.org/abs/2404.06658v1

Polygonal equalities and $p$-negative type

Nontrivial $p$-polygonal equalities impose certain conditions on the geometry of a metric space $(X,d)$ and so it is of interest to be able to identify the values of $p \in [0,\infty)$ for which such equalities exist. Following work of Li and Weston,...

arxiv.org/abs/1806.04048v4

The Graded Differential Geometry of Mixed Symmetry Tensors

We show how the theory of $\mathbb{Z}_2^n$ -manifolds - which are a non-trivial generalisation of supermanifolds - may be useful in a geometrical approach to mixed symmetry tensors such as the dual graviton. The geometric aspects of such tensor field...

arxiv.org/abs/2409.11478v2

Hyperboloidal Approach to Quasinormal Modes

Oscillations of black hole spacetimes exhibit divergent behavior toward the bifurcation sphere and spatial infinity. This divergence can be understood as a consequence of the geometry in these spacetime regions. In contrast, black-hole oscillations a...