231 results for shade · 2.338s

News for “shade”
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Moozonian News
github.com• May 28, 2026• 1 min read
Show HN: Shaderbang – Shebang for ShadersShaderbang is a Python toolkit for OpenGL rendering using DRM/KMS on Linux. It renders fullscreen without requiring any windowing system, like X or Wayland, making it ideal for embedded systems and headless environments. It is compatible with shaders from Shadertoy, and can be used as a library to build interactive applications.It supports hot-pluggable input devices — keyboard, mouse, touchscreen, and trackpad — via evdev for interactive rendering. Shader files can be made directly executable with shebangs, and Python scripts can embed their dependencies inline as single-file scripts using PEP 723.
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Moozonian News
bing.com• May 8, 2026• 1 min read
The Best Smart Window Shades, Blinds, and CurtainsWe independently review everything we recommend. We may make money from the links on our site. Learn more› By Megan Wollerton The SmartWings Motorized Light Filtering Roller Shades remain our Top pick ...
Moozonian News
misery.co• Apr 15, 2026• 1 min read
Show HN: ShaderPad – Get Creative with ShadersFor the past few years I’ve been building ShaderPad. It’s the easiest way I know to put a shader on a website. It’s fast, under 6kb gzipped, and includes optional plugins for history buffers, face/pose tracking, and other utilities for interactive shader work.
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Moozonian News
metal.graphics• Jan 30, 2026• 1 min read
Show HN: MetalGraph – Visual node editor for SwiftUI Metal shadersHi HN,I just released MetalGraph, a visual node-based editor for building Metal shaders for SwiftUI.The motivation: the feedback loop when iterating on SwiftUI + Metal can be pretty rough. I wanted something closer to a node editor workflow where you can tweak values, rewire the graph, and immediately see the result. It became a great tool for learning metal for myself.What it does: - Node graph editor (50+ nodes) with a real-time preview - 30+ built-in examples (color effects, layer effects like glass/chromatic aberration, distortions, touch-driven effects) - Exports production-ready code: Metal Shading Language + SwiftUI-ready .colorEffect / .layerEffect variants - Supports reusable custom nodes + simple for-loops for iterative computations - Optional AI assistant (Claude / OpenAI) for shader questions and help building graphsIf you are thinking about learning Metal shaders for SwiftUI or have any experience, I’d love feedback! The app is free to download (you can't add/remove nodes
Moozonian News
github.com• Sep 4, 2025• 1 min read
Show HN: SHAde – A tool that turns Git Commit Hashes into deterministic ArtUnderstood. Hacker News requires a different approach. The audience is technical, skeptical of hype, and appreciates conciseness. The tone should be direct and informative, letting the project's technical merit speak for itself.The convention is to post a link with a title, and then add a comment immediately with more details. Here are the two components for your post.1. The Hacker News Title Use the Show HN: prefix. The title needs to be a factual, one-sentence summary of what the project is.Title: Show HN: SHAde – A tool that turns Git commit hashes into deterministic art2. The First Comment (from you, the OP) This is where you provide the essential context. No fluff. Get straight to the motivation, the technical details, and the link.Comment:Hi HN,I created a command-line tool called SHAde. I was looking for a more aesthetic way to represent the history of a software project than the standard git log and was inspired by the idea of procedural generation. The goal was to create a uni
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