news.ycombinator.com• Feb 16, 2026• 1 min read
Show HN: 2d platformer game built with Codex (zero code)Hi HN!On Sunday I spent a couple of hours building a short 2d platformer ("Prince of Persia" style). What's interesting is how I built it. I went for a zero-code approach, and built the whole thing using OpenAI Codex CLI and agent skills (with the progressive disclosure paradigm).You can play the game here: https://acatovic.github.io/gothicvania-codex-demo/You can see the full code, agent skills and a complete writeup here: https://github.com/acatovic/gothicvania-codex-demoSome takeaways:* This was one of the most enjoyable experiences ever!* Applying harness engineering with progressive disclosure is incredibly powerful - I treated my SKILL.md as simply a ToC (a "skills map") and took it from there* Implement -> Evaluate loops are key - I used Playwright and an evaluation checklist and the agent built and corrected automagically* I used PROGRESS.md as a memory/log mechanism for the agent, and a way to minimize context noise* The game dev agent was steered by the DESIGN-DOCUMENT.md, st