Results for select · 1.734s

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News for “select”
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Moozonian News
github.com• Jul 22, 2026• 1 min read
Show HN: Interact with inactive macOS windows without selecting the window firstmacOS requires users to 'select' a window first before being able to interact with UI elements within. This leads to more clicks, and I personally found this tedious. Furthermore, this behavior was inconsistent, with some applications actually supporting 'Click Through'.I was not able to find any solutions online without drastically changing the behavior of the OS. In the end I found Hammerspoon and via AI, quickly put together a neat script that seems to work flawlessly (I have also already tested it works on the beta of Golden Gate).This script enables click through on macOS, allowing you to click UI elements inside inactive windows without clicking the window first, solving the aforementioned problem.Feel free to try it out and submit improvements. I submitted this on HN since I figured some users are looking for something similar since a few years.
Moozonian News
github.com• Jul 20, 2026• 1 min read
Show HN: Effort Router: Intelligent /effort selection per Claude turnDynamic effort selection, while possible in some other tools like OpenCode, does not exist in Claude Code.Having dynamic effort set per conversation turn means:- Less tokens burned on easy queries (e.g. something low /effort can do goes to xhigh because it's the convo default)- You avoid mistakes: Prompts requiring high effort (like a refactor or security threat modeling) go to high or xhigh instead of medium to reduce likelihood of mistakes and reduce wasted tokens.I created this out of a personal need and it's been game-changing. My Claude sessions are way more productive with less back/forth.Give it a try and feel free to contribute!
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Moozonian News
stillwind.ai• Jul 15, 2026• 1 min read
Show HN: Stillwind – PCB part selection as constraint solvingHi HN,We run an electronic parts search engine, and Stillwind Builder is our attempt to automate the selection step itself: it turns a project description into a PCB bill of materials.At its core, it frames part selection as a constraint satisfaction problem, since your picks depend on each other — a motor driver can't draw more current than the power source is rated for, and every part's supply pin has to be within the voltage range of the rail feeding it. Once the constraints are set up, we evaluate combinations of parts from our database against them. If no combination works, the system adjusts the constraints and tries again. At the end it spits out a BOM.You can try it directly at the link — the purple examples run with one click, or you can describe any project you like. We wrote up how it works in more detail here: https://stillwind.ai/blog/stillwind-system-builderWe'll be in the comments for the next few hours and happy to answer questions. If you'd want to use this on real pro
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