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News for “based”
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Moozonian News
uruky.com• Mar 20, 2026• 1 min read
Show HN: Kagi alternative (simpler and EU-based) – UrukyHi HN! My wife and I have been working on Uruky for a few months now, a simpler EU-based Kagi alternative.This week we finally got our production API Key for EUSP/STAAN (it was certainly the slowest and most complicated search provider to adopt, so far), and that brought us to 5 search providers you can choose from and sort as you prefer.We already have got over 20 paying customers (excluding family and friends, we’re guessing these paying customers came from some privacy listings and HN comments) and have exited beta earlier this month! Customers seem to really enjoy the simple UI (search can be used without JS) and search personalization (from choosing the providers to the domain boosting and exclusion). We also have hashbangs (like "!g", "!d", or “!e”) when something doesn’t quite give you what you’d expect, though.For the next 24h, new signups will have a free 24h trial (unlimited searches). Usually, because bots make things too hard and we don't want your personal data, there is n
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Moozonian News
octetta.github.io• Mar 13, 2026• 1 min read
Show HN: K-synth – A web-based array language playground for synth designI built k-synth as an experiment to see if a minimalist, K-inspired array language could make sketching waveforms faster and more intuitive than traditional code. I’ve put together a web-based toolkit so you can try the syntax directly in the browser without having to touch a compiler:Live Toolkit: https://octetta.github.io/k-synth/If you visit the page, here is a quick path to an audio payoff:- Click "patches" and choose dm-bell.ks.- Click "run"—the notebook area will update. Click the waveform to hear the result.- Click the "->0" button below the waveform to copy it into slot 0 at the top (slots are also clickable).- Click "pads" in the entry area to show a performance grid.- Click "melodic" to play slot 0's sample at different intervals across the grid.The 'Weird' Stack:- The Language: A simplified, right-associative array language (e.g., s for sine, p for pi).- The Web Toolkit: Built using WASM and Web Audio for live-coding samples.- AI Pair-Programming: I used AI agents to bootstr
Moozonian News
github.com• Mar 11, 2026• 1 min read
Show HN: HDC-based function caller ranks #2 on BFCL V4 – $2.08 vs. Opus at $87I've been building Glyphh, a hyperdimensional computing runtime, for two years. This is the first HDC-based entry on the Berkeley Function Calling Leaderboard (BFCL V4), to my knowledge. The idea: LLMs run at build time to generate intent exemplars. At runtime, function routing is pure HDC vector math — sub-ms, zero tokens, deterministic. Claude Haiku handles argument extraction only. The model code is fully open source. Results: 74.50% overall (#2 behind Opus), 83.30% agentic (best on board, beating Opus), 88.71% non-live AST (top 3). Total eval cost: $2.08. Opus runs the same eval at $87 (results not yet verified by bfcl team). The README is transparent about where it struggles (multi-turn: 53.75%) and where the LLM does the work vs HDC. There's also an independent code review in the repo. Happy to answer anything about the architecture (https://glyphh.ai)
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i-am-neon.itch.io• Mar 6, 2026• 1 min read
Show HN: Voiced, image-based D&D inspired AI-native RPGI'm a solo dev and I built a visual novel-style RPG where you type what you want to do and an AI game master responds in real time. Free alpha, plays in the browser.What makes it different from AI Dungeon: the AI doesn't just generate text. It emits structured commands that change the music, move NPCs between locations, give/remove items, swap character portraits based on emotional reactions, and trigger cutscenes. Cinematic stills are generated on the fly with Flux 2 Klein 4B, and characters are voiced in real time via Inworld. Separate AI agents maintain a quest journal and write save summaries. The result feels more like a tabletop RPG session than a chatbot conversation.The world is hand-crafted, not AI-generated. I wrote all the locations, characters, and lore by hand (Himalayan fantasy setting inspired by travel through Nepal and Bhutan). The AI's job is to run the game inside that authored world. Everyone explores the same world, every playthrough is different.Stack: Godot 4.5 c
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