690 results for Vertex · 0.089s

arxiv.org/abs/2408.05168v2

A degree-biased cutting process for random recursive trees

We investigate a degree-biased cutting process on random recursive trees, where each vertex is deleted with probability proportional to its degree. We establish the splitting property and derive the explicit distribution of the number of vertices del...

arxiv.org/abs/2312.01534v3

Skeletal Cut Loci on Convex Polyhedra

On a convex polyhedron P, the cut locus C(x) with respect to a point x is a tree of geodesic segments (shortest paths) on P that includes every vertex. We say that P has a skeletal cut locus if there is some x in P such that C(x) subset Sk(P), where...

Sponsored Partners
en.wikipedia.org/wiki/Angle

Angle - Wikipedia

In geometry, an angle is formed by two lines that meet at a point. Each line is called a side of the angle, and the point they share is called the vertex

arxiv.org/abs/2210.12643v1

Finding matchings in dense hypergraphs

We consider the algorithmic decision problem that takes as input an $n$-vertex $k$-uniform hypergraph $H$ with minimum codegree at least $m-c$ and decides whether it has a matching of size $m$. We show that this decision problem is fixed parameter tr...

arxiv.org/abs/hep-lat/0101009v2

Large pion pole in Z_{S}^{MOM}/Z_{P}^{MOM} from Wilson action data

We show that, contrarily to recent claims, data from the Wilson (unimproved) fermionic action at three different beta values demonstrate the presence of a large Goldstone boson contribution in the quark pseudoscalar vertex, quantitatively close to...

arxiv.org/abs/2011.12225v3

Completing and extending shellings of vertex decomposable complexes

We say that a pure $d$-dimensional simplicial complex $Δ$ on $n$ vertices is \emph{shelling completable} if $Δ$ can be realized as the initial sequence of some shelling of $Δ_{n-1}^{(d)}$, the $d$-skeleton of the $(n-1)$-dimensional simplex. A wel...

arxiv.org/abs/2510.13718v2

Forbidding the subdivided claw as a subgraph or a minor

Let $Y$ be the subdivided claw, the $7$-vertex tree obtained from a claw $K_{1,3}$ by subdividing each edge exactly once. We characterize the graphs (finite and infinite) that do not have $Y$ as a subgraph, or, equivalently, do not have $Y$ as a mino...

arxiv.org/abs/1803.10626v2

Fine mesh limit of the VRJP in dimension one and Bass-Burdzy flow

We introduce a continuous space limit of the Vertex Reinforced Jump Process (VRJP) in dimension one, which we call Linearly Reinforced Motion (LRM) on $\R$. It is constructed out of a convergent Bass-Burdzy flow. The proof goes through the represent...

www.bing.com/ck/a?!&&p=6cff38844b9dcdd5845e7f0d156c4d08c40f27c0a1074b9d38597b79aa83d6ffJmltdHM9MTc3MjU4MjQwMA&ptn=3&ver=2&hsh=4&fclid=0937ddae-d8b1-6fcd-33f0-cabdd9816e20&u=a1aHR0cHM6Ly93d3cuYnJpdGFubmljYS5jb20vc2NpZW5jZS9jb25lLW1hdGhlbWF0aWNz&ntb=1

Cone | Cones, Geometry, Shapes | Britannica

Cone, in mathematics, the surface traced by a moving straight line (the generatrix) that always passes through a fixed point (the vertex). The path, to be definite, is directed by some closed plane curve …

www.bing.com/ck/a?!&&p=53424f01e5df662b1642e18932fd56c8ddf92908b5caf36d022e7be0e6580311JmltdHM9MTc3MjU4MjQwMA&ptn=3&ver=2&hsh=4&fclid=0937ddae-d8b1-6fcd-33f0-cabdd9816e20&u=a1aHR0cHM6Ly93d3cuZHJlYW1ib3guY29tL21hdGgvc2tpbGxzL3NoYXBlcy9jb25lcw&ntb=1

What Is a Cone? Definition, Properties, and Real-World Examples

What is a cone? A cone is a 3-D shape that has a flat, circular base and a curved surface that angles toward a single point called a vertex or apex. The curved surface of the cone is also called the lateral …

www.bing.com/ck/a?!&&p=125d1be0eec3fe712b0755d00b6e45849e3a1a6800aa8d75892a64a4fe138cc2JmltdHM9MTc3MjU4MjQwMA&ptn=3&ver=2&hsh=4&fclid=0937ddae-d8b1-6fcd-33f0-cabdd9816e20&u=a1aHR0cHM6Ly93d3cuc3BsYXNobGVhcm4uY29tL21hdGgtdm9jYWJ1bGFyeS9nZW9tZXRyeS9jb25l&ntb=1

What is Cone? Definition, Formula, Properties, Examples

A cone is a 3D shape with a flat circular base and a curved surface that forms a sharp point at the top called vertex. Learn the definition, parts, formulas, & more.

arxiv.org/abs/2602.10499v1

Ramsey numbers of K_s + mK_t versus K_n

For integers m >= 1, s >= 0, and t >= 1, let K_s + mK_t denote the join of a clique K_s and m vertex-disjoint copies of K_t. We prove that for fixed m >= 1, t >= 1, and s >= 0, R(K_s + mK_t, K_n) = O( n^{s+t-1} / (log n)^{s+t-2} ). This settles a pro...

arxiv.org/abs/math/9811031v1

Decision problems in the space of Dehn fillings

In this paper, we use normal surface theory to study Dehn filling on a knot-manifold. First, it is shown that there is a finite computable set of slopes on the boundary of a knot-manifold that bound normal and almost normal surfaces in a one-vertex...

arxiv.org/abs/1401.1596v1

The Merrifield-Simmons conjecture also holds for parity graphs

The Merrifield-Simmons conjectures states a relation between the distance of vertices in a simple graph $G$ and the number of independent sets, denoted as $σ(G)$, in vertex-deleted subgraphs. Namely, that the sign of the term $σ(G_{-u}) \cdot σ(G_...

arxiv.org/abs/1006.4253v2

The Merrifield-Simmons conjecture holds for bipartite graphs

Let $G = (V, E)$ be a graph and $σ(G)$ the number of independent (vertex) sets in $G$. Then the Merrifield-Simmons conjecture states that the sign of the term $σ(G_{-u}) \cdot σ(G_{-v}) - σ(G) \cdot σ(G_{-u-v})$ only depends on the parity of the...

arxiv.org/abs/1311.6712v1

jQuery.Feyn: Drawing Feynman Diagrams with SVG

jQuery.Feyn is a tool for drawing Feynman diagrams with Scalable Vector Graphics (SVG), written in JavaScript and runs in modern browsers. It features predefined propagator styles, vertex types, and symbols. Math formulae can be included as external...

arxiv.org/abs/1510.02348v2

A vertex similarity index for better personalized recommendation

Recommender systems benefit us in tackling the problem of information overload by predicting our potential choices among diverse niche objects. So far, a variety of personalized recommendation algorithms have been proposed and most of them are based...