690 results for Vertex · 0.100s

arxiv.org/abs/2003.04048v2

Algebraic polytopes in Normaliz

We describe the implementation of algebraic polyhedra in Normaliz. In addition to convex hull computation/vertex enumeration, it is possible to compute triangulations, volumes, lattice points, face lattices and automorphism groups. The arithmetic is...

arxiv.org/abs/1803.03663v1

Disconnected Cuts in Claw-free Graphs

A disconnected cut of a connected graph is a vertex cut that itself also induces a disconnected subgraph. The decision problem whether a graph has a disconnected cut is called Disconnected Cut. This problem is closely related to several homomorphism...

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Excel Loan Amortization Table Spreadsheet - Vertex42

Download a Loan Amortization Table spreadsheet for Excel to create your own amortization schedule, table, or calculator.

en.wikipedia.org/wiki/Hamiltonian_path

Hamiltonian path - Wikipedia

In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex

arxiv.org/abs/1511.07844v1

The Silicon Vertex Tracker for the Heavy Photon Search Experiment

The Heavy Photon Search (HPS) is a new, dedicated experiment at Thomas Jefferson National Accelerator Facility (JLab) to search for a massive vector boson, the heavy photon (a.k.a. dark photon, \Aprimebold{}), in the mass range 20-500~MeV/c$^{2}$ and...

arxiv.org/abs/1904.12537v1

Foldability of simplicial surfaces onto a triangle

We characterise which simplicial surfaces can be folded onto a triangle. We define a notion of folding that incorporates the non-intersection-properties of real materials. All of the surfaces foldable onto a triangle admit a vertex-3-colouring. Based...

arxiv.org/abs/1803.00519v1

Heavy and heavy-light mesons in the Covariant Spectator Theory

The masses and vertex functions of heavy and heavy-light mesons, described as quark-antiquark bound states, are calculated with the Covariant Spectator Theory (CST). We use a kernel with an adjustable mixture of Lorentz scalar, pseudoscalar, and vect...

www.reddit.com/r/SillyTavernAI/comments/1pcgmzy/best_and_worst_provider/

Best and Worst provider

Today I will make my top 5 of the best and worst providers that I have tried in 2025 I will exclude some giants like Google Vertex, Azure and AWS bedrock. The providers placed are not placed in order....

arxiv.org/abs/1512.08555v1

Maximium Priority Matchings

Let $G=(V,E)$ be an undirected graph with $n$ vertices and $m$ edges, in which each vertex $u$ is assigned an integer priority in $[1,n]$, with 1 being the "highest" priority. Let $M$ be a matching of $G$. We define the priority score of $M$ to be an...

arxiv.org/abs/1710.07501v1

Resonance graphs of kinky benzenoid systems are daisy cubes

Klavžar and Mollard introduced daisy cubes which are interesting isometric subgraphs of $ n$-cubes $Q_n$, induced with intervals between the maximal elements of a poset $ (V (Q_n),\leq)$ and the vertex $ 0^n \in V (Q_n)$. In this paper we show that...

arxiv.org/abs/1809.09676v2

Chip-Firing and Fractional Bases

We study a particular chip-firing process on an infinite path graph. At any time when there are at least $a+b$ chips at a vertex, $a$ chips fire to the left and $b$ chips fire to the right. We describe the final state of this process when we start wi...

arxiv.org/abs/1812.03765v2

On the status sequences of trees

The status of a vertex $v$ in a connected graph is the sum of the distances from $v$ to all other vertices. The status sequence of a connected graph is the list of the statuses of all the vertices of the graph. In this paper we investigate the status...

arxiv.org/abs/2008.00438v1

On extremal leaf status and internal status of trees

For a vertex $u$ of a tree $T$, the leaf (internal, respectively) status of $u$ is the sum of the distances from $u$ to all leaves (internal vertices, respectively) of $T$. The minimum (maximum, respectively) leaf status of a tree $T$ is the minimum...

arxiv.org/abs/1303.6799v1

Proving the Pressing Game Conjecture on Linear Graphs

The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color, i.e. whit...

arxiv.org/abs/2507.22738v1

Segal-Sugawara vectors for orthosymplectic Lie superalgebras

We consider the centre of the affine vertex algebra at the critical level associated with the orthosymplectic Lie superalgebra. It is well-known that the centre is a commutative superalgebra, and we construct a family of its elements in an explicit f...