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News for “Active”
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simfic.net• Mar 27, 2026• 1 min read
Show HN: SimFic – A multi-agent narrative simulation for interactive fictionHello HN,I'd like to share a hobby project I'm working on called SimFic: a multi-agent interactive fiction simulation engine. Many of you like to read. But have you wanted to do more than just follow through someone's story? What if you could step into their shoes, and play it out yourself in a simulated environment?The problem: simply prompting an AI chatbot (e.g. ChatGPT) directly with a world/story-building prompt and expecting a rich, non-linear output is fundamentally flawed; in the real world, information asymmetry, Theory of Mind, non-determinism, etc. affect how people think and act. Asking a single LLM like ChatGPT to mentally simulate these constraints is flawed because of Transformer attention, as it is omniscient by technical design. Furthermore, LLMs are heavily tuned to be helpful and finish things early. If you've tried writing a book with an LLM, you know that the result is laughably short and shallow. If we use an LLM as-is, every action will succeed, every path will b
Moozonian News
vectree.io• Mar 25, 2026• 1 min read
Show HN: Vectree – Learn complex concepts through AI-generated interactive SVGsHi HN,I launched Vectree about 3 weeks ago as an after work side project. It's basically a "visual Wikipedia" where you explore concepts through interactive, zoomable SVGs.Link: https://vectree.ioWhy I built it: Whenever I encountered a new complex concept, I just wanted a quick visual way to understand the basics. I started manually prompting LLMs to explain things to me by generating SVG schematics. It became so useful for me that I decided to automate the process and turn it into a web app.How it works: You can browse the public graph of concepts totally for free. You click on different parts of an SVG diagram (nodes) to drill down into sub-concepts.Bring Your Own Key (Private Lab): While browsing is free, I highly encourage creating an account and plugging in your own paid Gemini API key. This unlocks a "Private Lab" where you can: - Architect your own private concepts from scratch - Regenerate existing concepts (most concepts I generated with "flash" Gemini model) - Publish your p
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news.ycombinator.com• Mar 18, 2026• 1 min read
Active Engineering: A Framework for Sustainable Development in the AI EraI’ve been thinking about how AI is changing our engineering culture—specifically the risk of 'skills debt' in junior developers who are being moved into 'review-only' roles too early.I put together a framework called Active Engineering that proposes a few tactical ways to keep humans in the driver's seat:The Hard Logic Firewall: Defining which parts of the stack must be manual to preserve system ownership.Specs/Tests First: Using AI as a 'compiler' for human-defined logic rather than a source of truth.The Director Problem: Why implementation 'flight hours' are still the only way to build credible authority.I’d love to get your perspective on whether this aligns with how you're thinking about the future of your team.Link -> https://fragrant-rugby-7eb.notion.site/Active-Engineering-A-Framework-for-Sustainable-Development-in-the-AI-Era-3271cc5def6880cd804deda803a2bbf3
Moozonian News
bibelanalys.se• Mar 16, 2026• 1 min read
Show HN: I built an interactive Bible explorer with timelines, popups and mapsI've been a software developer for over 40 years, and I wanted to show my father what modern AI tools can accomplish. So I started building an interactive Bible explorer as a demo. It quickly turned into a real project. AI got me to a presentable UI fast, but the generated code was full of duplicated components and inconsistencies.After four decades of writing software, I couldn't leave it like that :-) cleaning that up was the real work. The content side had its own challenges: structuring biblical events into timelines, cross-referencing encounters across gospels, and building tool-tips for terms and names all required careful manual curation, not just prompting.My father has been fact-checking everything against the texts. The site is free, no ads, and supports 9 languages with parallel translations, interactive timelines, maps, and story breakdowns.Curious what HN thinks about the UX. Also happy to discuss the experience of using AI as a development accelerator and where, even afte
Moozonian News
github.com• Mar 13, 2026• 1 min read
Show HN: Coral – Visualize .proto file dependencies as an interactive graphHi HN, I built Coral to solve a pain point I had with large gRPC/Connect projects where proto dependencies became hard to track.It parses FileDescriptorSet from `buf build` and generates:- Interactive React Flow graph with a neon-style dark UI - PR comments showing proto schema diffs (added/removed/modified) - Static GitHub Pages for team documentationAvailable as both a CLI tool and a GitHub Action: buf build -o - | coral serve Live demo: https://daisuke8000.github.io/coral/ GitHub Action: https://github.com/marketplace/actions/coral-proto-visualize...
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defogwar.com• Mar 11, 2026• 1 min read
Show HN: I built an interactive globe for verified combat eventsI* have been following the situation in the Middle East closely over the past months and realized I was spending a lot of time just trying to figure out what actually happened where. Most sources either show raw social media posts or mix combat events with general news.The closest thing to what I wanted is Liveuamap, but it has increasingly become a general news aggregator. The map includes protests, political statements, weather alerts, and unrelated incidents. There are also intrusive ads and the sources are often just reposted tweets without much verification or analysis.I wanted something more focused. Specifically a map that only tracks combat events and shows the actual evidence when possible.So I built Defogwar: https://www.defogwar.com/It is an interactive Mapbox GL globe where military events such as airstrikes, drone strikes, artillery, ground assaults, and territorial changes are plotted geographically. Events are color coded by faction. There is a timeline slider so you can
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news.ycombinator.com• Mar 9, 2026• 1 min read
I packed an Interactive 3D Encyclopedia into 1MBGreetings everyone.I'm building Expeditione ( https://expeditione.fun ), an Interactive 3D Encyclopedia. Most of the web has gotten bloated and boring, so one of my strict constraint for this project is extreme optimization.The core engine and landing page sit at just 1MB, utilizing only 9 draw calls. The goal is to make web-based learning immersive and purely driven by curiosity, without requiring users to download a heavy app or wait for massive assets to load.Stack & Optimization: -- Built with custom WebGL/Three.js and GSAP. -- Aggressive geometry merging and texture baking in Blender to hit that 9 draw call target. -- Custom GLSL shaders designed specifically for low latency on any device.Currently, the "Layers of Soil" expedition is live (which runs around 4MB total), and I am currently reconstructing Ancient Egypt for the next major chapter.I'd love to hear your feedback on the performance, or how it runs on your specific hardware. Happy to answer any questions about the optimiz
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news.ycombinator.com• Mar 6, 2026• 1 min read
Show HN: OxiLean – Pure Rust Interactive Theorem Prover (Zero C Deps, WASM)Hey HN,Just dropped v0.1.0 of OxiLean yesterday.It's a full Interactive Theorem Prover written 100% in Rust (1.2 million lines across 11 crates). Inspired by Lean 4, implements Calculus of Inductive Constructions, universe polymorphism, dependent types, full tactic framework (intro/apply/simp/ring/omega etc.), and even LCNF-based codegen.Key points that actually matter: - Kernel has literally zero external crates and zero unsafe. Memory-safe by design, no unwraps, explicit errors everywhere. - Runs in the browser via WASM (npm package @cooljapan/oxilean ready). - REPL works out of the box: cargo run --bin oxilean - No C/Fortran anywhere — unlike original Lean.Repo: https://github.com/cool-japan/oxileanWASM demo snippet in README if you want to play instantly.On my machine I've already proven 99.24% of MathLib4's 179,668 declarations (aiming for 100% in 0.1.1 soon). Been grinding this because I got tired of C++/OCaml build hell in formal methods tools.Curious what you think — especially